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Archive for February 20th, 2008

GDC ‘08: State of the indie union

SAN FRANCISCO–It wouldn’t be a gaming conference without a “State of…” panel, and the Game Developers Conference Indie Games Summit fulfilled that requirement Tuesday evening with the final spot on its two-day schedule, a panel discussion titled, “The State of Indie Games.” The panel expressed a range of attitudes toward the future of indie gaming, […]


Patapon Review

Like Puzzle Quest before it, Patapon is a game that grabs key features from existing genres, squishes them together like different-colored balls of Play-Doh, and then turns them into something far more special than you might expect. For example, if you combined a ball of red and ball of blue you might expect to get […]


GDC ‘08: PixelJunk pollinates Eden

SAN FRANCISCO–For Dylan Cuthbert, game design can easily be distilled into four precepts: simplicity, familiarity, originality, and 1080p. Such has been the case for the expatriate veteran designer’s Kyoto-based Q Games, which released PixelJunk Racers as a downloadable offering on the PlayStation Network in September, with the tower-defense-style real-time strategy game PixelJunk Monsters arriving in […]


Kai Huang holds forth on GHIV

Life is good for Kai Huang, president and founder of RedOctane. In just over two years, he’s gone from working with cover versions of famous songs for the first Guitar Hero to working with Aerosmith for its very own game. Visiting London to attend a gig by The Answer, which was organised to promote the […]


GDC ‘08: Nearly 100M Sims sold

SAN FRANCISCO–With an abundance of expansions and spin-offs, it’s no secret that the Sims franchise is huge for Electronic Arts. During a session yesterday at the Serious Games Summit portion of the Game Developers Conference, EA’s vice president for global brand development of The Sims label Steve Seabolt gave attendees a glimpse of just how […]

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